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Cave Automatic Virtual Environment
Photos ©ISU 2010. Used with permission.

Cave Automatic Virtual Environment

Our thanks to Iowa State University for allowing us to create the video about their CAVE, and to the University of North Carolina, Chapel Hill, for the Virtual Reality samples. All still CAVE images are copyrighted by Cameron Campbell at ISU; all VR samples are copyrighted by UNC. All images are used with permission.

The C6 CAVE at ISU displays over 16.7 million pixels per wall (4096 x 4096). Forty‐eight dual‐CPU workstations send images to 24 Sony SRX-S105 digital cinema projectors, providing an intensely detailed, high‐resolution, immersive experience for researchers and other participants.

The work shown in "Linear Animation and Non-Linear VR" are by Erik Knisely, our master of all things VR and Simulation, currently at UNC. The due to the fact that most end-user will not have the necessary software, examples are shown in linear fashion, as a continuous animation.

VR-MAX can create medical animation, architectural walk-thru's, engineering simulations, engineering models, pharmaceutical simulation, etc. Please contact us for further information.


Two technologies dominate the R&D visualization market:

  • Domes
  • CAVEs

By providing scale, resolution and 3D inter-relationship, Domes and CAVES allow researchers to interact with their concepts, designs and inventions in ways not possible through any other medium. This unparalleled visualization capability affords otherwise impossible opportunities for discovery and inspiration.

As Dome technology is covered extensively in this site, we will focus on CAVE technology here.

Cave Automatic Virtual Environment: CAVE

A CAVE is a 10 x 10 x 10 room you can get lost in. A seamless set of images are projected to front, back, left, right, ceiling and floor, at the highest resolution the human eye can discern. This total immersive experience is startlingly real. Haptic technologies – gloves, suits, steering wheels that provide resistance to the virtual object – are often used for the additional to add physical feedback as well.

It is a cliché in the industry that the CAVE is the current "state of the art" of Star Trek's "holodeck."

    As shown in the video, CAVEs are use by
  • The US Military, who can build a simulation far faster and cheaper than building mock cities, to train troops in urban combat
  • John Deere, Ford and others put test drivers behind a virtual wheel to test automotive concepts before prototyping
  • Pharmaceutical companies can see how various molecules interact on scale otherwise impossible
  • Engineers can examine the viability of designs on an x, y and z axis, by walking around virtual parts before prototyping
  • Architects can examine their building a full-scale
  • Medical training now can examine a body at full-size and scale, or travel through an inner ear …

There is no higher state-of-the-art in visualization. The impossible made possible.